There's a lot of IFs but looks interesting at first sight.Īctively dropping them in front of the other CV's aircraft is easier said than done, Graf Zeppelin and Indomitable might be able to do this to Implacable, but you'd need a a heck of a speed advantage to pull it off reliably. Your intention with such a build would be to actively focus on depleting the enemy planes reserves early on, and intercept their flights "before" they reach their target. As I see this (and consider this is just theory from a non CV player), it could be interesting to use in a CV with fast planes to intercept enemy flights (actively chase them) and drop the fighters directly over them as an active attack, not as passive cover over friendly ships. I find it interesting IF the deployed fighters drop and latch quickly enough to intercept the enemy planes. This would be a nega-build, can't have it both ways. I think that is the "thing" about this build, you forgo doing damage in the intention of negating/limiting the enemy's damage. ![]() Interceptors cripple your spotting and aren't doing any good unless you're giving up doing damage. Enemy just avoids them.ĬVs do so little damage that you need to focus on doing damage and spotting. Huge opportunity cost when you're not focused on doing damage. Interceptors engage more quickly, but still not enough. Takes too long to get to where you need to do the drop. I played defensively, going out of my way to shield friendly ships under attack. ![]() I tried am interceptor build on Enterprise, which had the best fighters in the game to start.
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